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An optical setup to measure color dependent scattering in a glass cylinder. The light source that drives the setup is located in the lower blue box. Its output is fed through a fiber bundle to a collimator (the black cylinder in the center of the image), which produces a beam of parallel light. From here the light path goes through [1] an aperture to narrow the beam; [2] a mirror; [3] a dispersing prism to split the white light in its color components; [4] an aperture to suppress stray light; [5] two mirrors; [6] a pinhole to select a narrow color band; [7] a two lens beam expander; [8] a beam splitter cube; [9] the glass cylinder; [10] two detectors with a narrow field of view, both connected to an optical power meter that measures the ratio of the detector signals. A third (unused) detector looks at the second output of the beamsplitter.
Although it gives a good overview of the measurement setup, the above image is not really what I was after. To see the setup in proper operation the ceiling lights should be switched off, so that almost all illumination originates from radiosity. This produces a very nice image, but one with large brightness variations across the scene so that it can only be viewed in a reasonably dark room. Click here to view this image (the link attempts to use the full screen; if you do not like this, click here instead). For the best result your monitor should have a gamma of approximately 2.4 (as is used by the average PC).
The fiber bundle and the coax cables in the scene are implemented as sphere_sweep objects. To aid in their design I wrote an Excel spreadsheet that can be downloaded here.
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